Industry

AI use cases in media and entertainment

Publishers, broadcasters, streaming and gaming companies: content operations, personalization and audience service.

Use cases
9
Deployments
31
Organizations
31
Outcome disclosed
45%

9 Media and entertainment use cases

31 organizations in 13 countries run these use cases in public. 45% of those 31 deployments disclose a measurable outcome.

Media and entertainment

AI agent for automated sports highlights and clipping

An AI agent for sports highlights and clipping watches a live sports broadcast and detects key moments such as goals, saves or penalties as they happen. It automatically extracts and reformats a clip and puts it in front of an editor to review and publish, instead of a person watching every feed and clipping moments by hand.

Deployments
2 public, best grade C
Autonomy
Copilot
Media and entertainment

AI answer engine for readers built on a publisher's own journalism

A publisher archive answer engine is a generative AI search and answer tool on a publisher's site or app that answers readers' questions from its own journalism. It answers only from that publisher's published journalism and archive, cites the articles it used, and declines to answer when its own reporting does not cover the question.

Deployments
7 public, best grade B
Autonomy
Autonomous
Technology and softwareMedia and entertainment

AI content moderation for trust and safety at online platforms

AI content moderation for trust and safety scans user generated content, such as live video, images, chat and audio, against an online platform's policy in real time. It removes or hides the clearest violations and routes borderline cases to a human moderator with its reasoning attached, so the platform can review far more content than a human team alone while keeping irreversible decisions with a person.

Deployments
3 public, best grade C
Autonomy
Supervised agent
Media and entertainment

AI generated live sports commentary and data storytelling

AI live sports commentary turns a sporting event's own data into written commentary and insight for fans as the action happens, instead of or alongside a human broadcaster. It works from inputs such as ball and player tracking, match events and statistics, and can optionally use text to speech to voice the output for a spoken version.

Deployments
2 public, best grade C
Autonomy
Autonomous
Cross industryTravel and hospitality

AI marketing personalization at scale

AI marketing personalization at scale is AI that decides, for each customer, which product, offer, message or content to show next, for a marketing team running many campaigns. It works across email, app, web and paid media, and generates the matching copy and creative variants within brand and compliance rules. It is the team's engine across many campaigns and channels, not an agent that converses with the customer.

Deployments
9 public, best grade B
Reported conversion uplift
30%
Catchtable, vendor claim
Media and entertainment

AI metadata tagging and indexing for media archives

AI media archive metadata tagging watches and listens to a broadcaster's or publisher's video and audio archive and generates structured metadata describing what is in each piece of content. It captures detail such as what is shown, who appears, spoken content, on screen text, logos and objects, so content makers can find and reuse footage through natural language search instead of relying on sparse, inconsistent tags added by hand over decades.

Deployments
3 public, best grade B
Autonomy
Copilot
Media and entertainment

AI recommendation and personalization engine for streaming and media

AI content recommendation and personalization decides what to show each viewer or listener next on a home page, in search or in a personalized playlist. It learns from that person's own viewing or listening history, ratings and context, updates continuously as new content is added and behavior changes, and ranks only the catalog's own content, not marketing offers or campaigns.

Deployments
5 public, best grade B
Autonomy
Autonomous
Media and entertainmentEducation

AI transcription, subtitles and captions for audio and video

AI transcription and captioning is AI that transcribes recorded audio and video, such as podcasts, broadcasts, lessons, interviews and hearings, in several languages. It separates the speakers and produces timed transcripts, subtitles and captions for a human editor to check, delivered as files for publishing or the archive.

Deployments
7 public, best grade B
Reported cost reduction
50%
Warner Bros. Discovery, vendor claim
Travel and hospitalityMedia and entertainment

AI visitor and tour guide for cities, museums and events

An AI visitor and tour guide tells visitors of cities, museums, heritage sites and events the stories behind what is around them, and answers their questions in their own language. It is often spoken, location and context aware, grounded in the organization's curated content and in the visitor's position or the object they scan.

Deployments
5 public, best grade C
Autonomy
Autonomous

Free PDF playbook

AI use cases in media and entertainment: the playbook

9 use cases with deployments, value, playbooks and governance, in one document for your team.

What the evidence says

Computed from the 31 public deployments behind these use cases at media and entertainment organizations. Numbers update with every checked record.

Organizations with a public deployment

  • Aftonbladet
  • Art Basel
  • Ateme
  • Australian Broadcasting Corporation
  • BBC
  • Bell Media
  • Bloomberg Connects
  • Bundesliga (DFL Deutsche Fußball Liga)
  • Chatroulette
  • Financial Times
  • Forbes
  • Foundry
  • Fox Sports
  • Globo
  • Golden State Warriors
  • La Liga
  • Major League Baseball (MLB)
  • Museo Miraflores
  • National Basketball Association (NBA)
  • Netflix, Inc.
  • Pacers Sports & Entertainment
  • Plato
  • Radiotelevisión Española (RTVE)
  • Rappler
  • Spotify
  • Square Enix
  • Sveriges Television (SVT)
  • TIME
  • Tango
  • The Washington Post
  • Warner Bros. Discovery

The same use cases in other industries

12 public deployments at 12 organizations outside media and entertainment run these use cases too. They are not counted in the numbers above; each use case page shows them.

Other industries